Animal library · first model in production

Every animal, rebuilt from the evidence.

Each species starts from a real 3D scan or published measurements, a skeleton measured to the animal and photographs to check against. The first one through is the red fox.

Red fox, studio turntable, November 2026. Derived from "test scan of taxidermy fox" by Jakob.Normand, CC BY 4.0, changed by us: rig, skinning, fur shells, eyes, colour de-lighting, levels of detail and animations.

The drawer

Species in the pipeline.

One animal at a time, each from its own real scan. Recolouring one species into another does not work, so every species waits for a scan of its own.

The red fox model on studio grey.
No. 001Mammal
Vulpes vulpes

Red fox

In production

From a CC BY scan: rigged, furred, with 105 movement clips generated on its measured skeleton. The paws and some leg poses are being fixed before it can sell.

The common raven model in Unreal Engine on studio grey.
No. 002Bird
Corvus corax

Common raven

Feathers passed

From a CC0 museum scan. The first bird: its feather layer beat the bare scan, and a species-recognition model places it with the ravens in all six test views, in Blender and in Unreal. Eye size is measured from real photographs.

The moose bull model in Unreal Engine on studio grey.
No. 003Mammal
Alces alces

Moose (Eurasian elk)

In testing

From a CC BY scan of a bull, matching in Blender and in Unreal. Walk and trot are in testing; its gait numbers are still estimates until measured moose data is found.

HeldMammal
Canis lupus

Grey wolf

Held

Built from measurements and photographs over 18 versions, before the scan route proved faster. Held until the fox is done.

The source card

Every number says where it came from

Each animal carries a record of its measurements, the photographs it was fitted to and the licence of each one. When nobody has measured something, the card says so instead of guessing quietly.

This is the card for the grey wolf, which we built from measurements before the scan route proved faster. Its figures come from the wolf account in Heptner and Naumov.

Canis lupusHeld behind the fox
Grey wolf · western Scandinavia · about 11,700 years ago
Body mass, adult male
40–45 kg
Head and body
118–137 cm
Tail
42–52 cm
Hind foot
25–26 cm
Ear
12.7 cm
Skull, greatest length
257–267 mm
Model skull length
262 mm
Reference photographs
22, licence each

Heptner V.G. & Naumov N.P. (eds) 1998, Mammals of the Soviet Union, vol. II part 1a, wolf account. No Ice Age Scandinavian wolf has been measured, so these are living Eurasian wolves, marked on the card as an analogue. The model's skull sits between the tundra and Taimyr male means. Spine proportions were measured off mounted skeletons.

How a model is made

One pipeline, run again for every species

The steps are code, so each species goes through the same checks, and a fix to the pipeline improves every animal built on it.

  1. Scan

    A 3D scan of the real animal, a mount or a skeleton, with its licence recorded. Where no scan exists, published measurements set the shape.

  2. Skeleton

    Bones measured inside the scan, with the same bone names across every species of a body plan.

  3. Skin and rig

    Weights solved from poses, so the body bends at the joints without folding or poking through.

  4. Coat

    Fur grown from the scan's own surface colour, kept only if it scores better than the bare scan.

  5. Gaits

    Walk, trot, lope and gallop generated on that skeleton at the species' real speeds and strides, plus behaviours such as sitting, growling and yawning.

  6. Checks

    Every clip is checked for feet sliding, body poking through the coat, and how strongly a species-recognition model names the render.

  7. Export

    The Blender source file, levels of detail and an Unreal-ready export.

Coverage

Rough drafts for about 47,700 species.

A generator turns open trait data into a rough draft of every species: right size, right proportions, right body plan. Drafts are the starting point the pipeline refines. They are not the finished product.

GroupSpecies draftedBuilt from
Land mammals4,431PHYLACINE, COMBINE
Bats1,162PHYLACINE, COMBINE
Sea mammals128PHYLACINE, COMBINE
Kangaroos and kin106PHYLACINE, COMBINE
Birds11,525AVONET, AVOTREX; plumage colour from the HBW plate set (CC0)
Fish11,502FISHMORPH, Rabosky et al.
Reptiles12,060ReptTraits
Amphibians6,756AmphiBIO
Insects, spiders, crabs, shellfish80A chosen list: eaten, used, traded, harmful or seen every day

Who it is for

Anyone who needs the animal to be right

Game studios

Hunting, survival and open-world games where players know what a reindeer looks like at a run.

Film and VFX

Background wildlife that holds up in a documentary or a period drama.

Museums and education

Animals of past ages, including extinct ones, built to the measurements.

Research and AI training

Synthetic pictures of named species for training wildlife detectors on camera traps and drones.

Planned

What each model will include

Blender source

The full working file, editable and engine-free.

Standard skeleton

The same bone names across a body plan, so animations and tools carry over between species.

Gaits

Real-speed movement cycles for the species.

Levels of detail

From close-up hero to far herd.

Source card

Every measurement and photograph, cited.

A clear licence

Built only from open sources and our own work, so the rights are clean.

Not on sale yet, and pricing is not set. The build progress tab shows where the first models are.

Work with us

Have scans, footage or measurements of an animal? Need one built?